Breathing New Life into Old Games

We believe in the games we take over and reinvigorate them to last for the long haul.

Who we are

Games as a Service

  • Indie Publisher

    DECA Games is an indie publisher completely focused on live operations and games as a service We take over and reinvigorate games as they age or when their original developer can no longer support them.
  • Experts

    Our team has worked on games that have topped the charts, won awards, and grossed hundreds of millions of dollars across PC, browser, and mobile platforms. We’ve also epically failed too many times to count. The vast experience of our team and our unique methodology is what sets us apart.
  • Community

    Our success depends on providing the loyal fans of our games a continual cycle of entertainment and excitement that creates a unique experience they can find nowhere else.
  • Trusted

    We believe games can last decades and we built our company and its approach around that belief. We treat your game and players with respect and you can be sure they will be in good hands with us.
  • History

    DECA was founded by Ken Go, who was the executive producer for Kingdoms of Camelot and built the live operations teams for Kabam’s studios before establishing and managing their European publishing office in Berlin.

What’s in our secret sauce?

Live Operations

We are the best in the industry at live operations of free to play games. It’s what we’ve been built for and that is our entire business.

We take a unique long term integrated approach to our games. We take on games with strong loyal communities on browser, mobile, and PC platforms.

Understanding Players

Players are not only customers but also fans. We listen to what our fans want and keep them constantly up to date with what we are working on. We create a bond with the fans of the game that fosters trust and understanding.

Expert Analysis

We couple our vast experience in free to play design and operations with data analysis to find new opportunities to grow and improve the game. We come to understand what’s working and what is not to inform how we manage the game.

Flexible Development

5 year old spaghetti code base with no documentation? It’s all good. We’ve worked on projects making millions a month with infrastructure held together with duct tape. We’ve seen it all and know how to prevent issues and respond to all situations. We tame the chaos to ensure there are regular content updates, bug-fixes and balancing changes.

Live Events

We all know events are a key piece to long term retention and improved engagement. But no one else understands as well as we do how to incorporate events and promotions with content and a game’s core loops.

Case Study

Find out what goes into our successful approach to live operations

Realm of the Mad God Success Story

How we doubled DAU on Realm of the Mad God

Realm of the Mad God is a beloved indie browser game. Find out how we re-energized its loyal fans and doubled its DAU, 6 years after launch without marketing spend.

Read More


Come work with us

Do you have what we are looking for?


Rockstars and ninja’s are nice, but we expect our team to be humble.

Loves a challenge

We are looking for people who like to be challenged and find excitement in solving problems big and small.

Takes Ownership

We expect all employees to take ownership for their work, the success of the their projects, and for taking part in making the company successful and a great place to work. Everyone should feel a sense of responsibility to do the right thing to help the company.

Smarter not harder

We believe in working smarter instead of harder. By looking ahead and avoiding pitfalls we avoid mistakes and wasted effort to create a direct path to our goals.


You seek what’s best for DECA rather than what is best for yourself or group. You take the time to help colleagues and the community.


You are open to and actively seek to digest other’s opinions to make significant decisions. You actively debate approach and decisions. You challenge what does not make sense, but also accept that there can be differing opinions.

What do we believe in?

  • Small smart teams trump big organizations. Limit hierarchy.
  • You should find something challenging and interesting in work.
  • Fun comes when we learn and succeed together.
  • Trusting our employees. We trust them to do what they think is best and to do what’s right for the company.
  • Flexible hours and locations as long as the projects don’t suffer.
  • Every employee should feel like they have impact on their product and team.

Open Positions

Live Games

Strong Communities allow us to work on great Games

Realm of the Mad God

Realm of the Mad God

Knights & Dragons

Knights & Dragons

Action PVP
Modern War

Modern War

Strategy MMORPG
Crime City

Crime City

Action RPG
Kingdom Age

Kingdom Age

Strategy RPG
Zombie Catchers

Zombie Catchers

Action Adventure


Park Simulator
Almost a Hero

Almost a Hero

Idle RPG


Get in touch with us!

If you are a developer or studio and are interested in working with us, contact us at